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Balor
(Underdark Set)

All pictures © Wizards of the Coast (WotC)


Chaotic Evil Faction
CE
Balor
95
Points
LEVEL
10
SPEED
F8
AC
20
HP
125
MELEE ATTACK
+16/+16 (20 Magic + Vicious Attack/10 Magic + 5 Fire)

TYPE
Large Outsider

COMMANDER 0
Enslave (Each enemy that fails a morale save must immediately another morale save; if the second save fails, that enemy counts as eliminated for victory points, is no longer routing, and is a member of your warband for the rest of the skirmish)

SPECIAL ABILITIES
Blind-Fight
DR 5
Flight
Immune Electricity
Immune Fire
Immune Poison
Melee Reach 2
Red Tide
Vicious Attack

41/60Rare ° Dungeons & Dragons ° © Wizards
Chaotic Evil Faction
CE
Balor
EPIC
326
Points
LEVEL
13
SPEED
F8
AC
28
HP
250
MELEE ATTACK
+23/+23 (30 Magic + Vorpal/15 Magic + 10 Fire)

TYPE
Large Outsider

COMMANDER 0
Enslave (Each enemy that fails a morale save must immediately another morale save; if the second save fails, that enemy counts as eliminated for victory points, is no longer routing, and is a member of your warband for the rest of the skirmish)

SPECIAL ABILITIES
Almighty
Blind-Fight
Cleave
DR 5
Flight
Immune Electricity
Immune Fire
Immune Poison
Red Tide
Vorpal

41/60Rare ° Dungeons & Dragons ° © Wizards
Balor

Description:

Balors stand among the greatest and most terrible of the underworld creatures. They rule as generals over demonic armies. They are the masterminds of schemes to seize power and destroy the innocent. Even among their own kind, Balors are feared, as they motivate their kindred to spread fear and misery. Balors love to join battle with their spears and whips. If they face stiff resistance, they may teleport away to loose a few spell-like effects at their foes.

Reference: 3.5 Monster Manual, Pg. 41



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