NEW!
NEW!
NEW!
City of Peril
City of Peril
Expedition to the Demonweb Pits
Expedition
to the
Demonweb Pits
Eyes of the Lich Queen - Book for sale
Eyes of
the Lich Queen
RPG Supplies In Stock
Vesivus has the following gaming supplies in-stock. If you'd like to purchase any of them, please Place Your Order. We also have access to many other supplies that are not currently listed, including Star Wars Miniatures, WARMACHINE Miniatures , many types of Dice, Dungeons & Dragons books, and most other gaming systems. If you'd like to inquire about whether we can get anything for you, please email us.



Arms & Equipment Guide

$25.00 USD /
$30.00 CDN
Arms & Equipment Guide
Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:
  • A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles.
  • Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor.
  • Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops.
  • Rules for vehicle combat on land, sea, and air.
Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.

Barrow of the Forgotten King

$16.75 USD /
$20.00 CDN
    Barrow of the Forgotten King
    First in a three-part series of adventures.
  • The mighty statue of a forgotten king stands atop a lonely hill overlooking the town of Kingsholm. No one remembers the ancient sovereign or his dynasty, but locals shun the graveyard on the hillside near the statue. Sinister shapes lurk among the tombstones, and evil stirs in the catacombs below.
  • Barrow of the Forgotten King is a D&D adventure designed for 2nd-level characters. The first adventure in a three-part series, it can also be run as a stand-alone adventure. It features a new and exciting combat encounter format designed to make the Dungeon Master’s job easier.

Tome of Battle - Book of Nine Swords

$26.00 USD /
$30.00 CDN
    Book of Nine Swords
    Tome of Battle
  • New combat options for any D&D campaign.
  • Tome of Battle: The Book of Nine Swords introduces new rules for players who want interesting combat options for their characters.
  • The nine martial disciplines presented within allow a character with the proper knowledge and focus to perform special combat maneuvers and nearly magical effects.
  • Three new martial classes allow a character to develop his or her discipline even further.
  • Also included are new feats and prestige classes that build on the disciplines, new magic items and spells, and new monsters and organizations.

Cityscape

$26.00 USD /
$30.00 CDN
    Cityscape
    As Deadly as Any Dungeon

  • There’s more to adventuring than crawling around in dungeons. The city holds many avenues of peril and intrigue. It teems with adventure and offers unsurpassed opportunities and challenges. Dark alleys, busy guildhalls, rowdy taverns, fetid sewers, and palatial manors hold secrets to be discovered and mysteries to be explored.
  • This supplement for the DUNGEONS & DRAGONS game reveals the city in all its grandeur and grimness. It makes the urban dungeon feel alive with politics and power, especially through influential guilds. This tome also describes new feats, spells, urban terrain, hazards, and monsters guaranteed to make the party’s next visit to the city a vibrant and exhilarating event.

D&D Complete Adventurer Handbook, Image 1

$25.00 USD /
$30.00 CDN
    Complete Adventurer
    A Hero Series Supplement

  • Taverns are filled with tales of talented heroes and their breathtaking exploits. The prowess and ingenuity of these remarkable characters gives them the edge to succeed where others have not.
  • This supplement for the D&D game provides everything you need to sharpen the skills and enhance thet abilities of characters of any class. Along with the new base classes, prestige classes, feats, spells, monsters and magic items, Complete Adventurer provides alternate uses for skills and other options that expand the capabilities of the most verstaile heroes.

D&D Complete Mage Handbook, Image 1

$26.00 USD /
$30.00 CDN
    Complete Mage
    Arcane Power at Your Fingertips

  • Every sentient creature is born with some potential to work magic. However, true mastery of arcane magic requires skill, practice, and power beyond the reach of common folk—specifically, the power to harness raw magic and shape it into a desired effect. You are among those gifted few who have learned to channel arcane magic, shaping it to serve your creative or destructive whims.
  • This D&D supplement is intended for players and Dungeon Masters. In addition to providing the definitive treatise on arcane magic, it expands the character options available to users of arcane magic, including bards, sorcerers, wizards, assassins, warlocks, and wu jen. Herein you’ll find never-before-seen prestige classes, spells and invocations, magic items, alchemical items, heritage feats, and reserve feats (a new type of feat that grants special abilities to those who remain charged with magical power). Alternative class features give other character classes—from the barbarian to the rogue—a little taste of what it’s like to be an arcanist without sacrificing their core identities.

D&D Cormyr: The Tearing of the Weave

$26.00 USD /
$30.00 CDN
    Cormyr: The Tearing of the Weave
  • Cormyr: The Tearing of the Weave is the first-ever Forgotten Realms hardcover super-adventure! Designed to take characters from 4th to 8th level, the adventure pits the heroes against the evil agents of Shar and Cyric as they plot to corrupt the worship of Mystra, goddess of magic. The adventure begins in Cormyr, but the characters must also travel to the Plane of Shadow to thwart the villains’ machinations.
  • This adventure can be run as a stand-alone adventure or as part one of an epic three-part series of hardcover adventures set in the Forgotten Realms campaign setting.
  • Releases March, 2007

d20 Modern - Critical Locations

$14.95 USD /
$17.95 CDN
    d20 Modern - Critical Locations
  • Locations of adventure for any d20 Modern campaign.
  • d20 Critical Locations features 40 full-color maps of interesting modern locations, valuable to any d20 Modern campaign.
  • Beautifully rendered by cartographer Christopher West and ready for use in any d20 Modern game, each map comes with adventure hooks and pre-generated supporting characters.
  • Some maps appeared previously in Polyhedron® Magazine, but most are new for this product.
  • Christopher West is a cartographer whose maps have appeared in Dungeon® Magazine. His recent work includes the poster maps and terrain tiles for the Star Wars® Miniatures Game and Ultimate Missions: Rebel Storm.

D&D Dungeon Master's Guide II, Image 2

$32.50 USD /
$39.00 CDN
    Dungeon Master's Guide II
    A Dungeon Master's Supplement

  • This supplement for the DUNGEONS & DRAGONS game contains a toolbox of timesaving aids and options to help you prepare and run memorable adventures and rich campaigns.
  • Inside are ideas, advice, and ready-made material that will help you become a truly spectacular DM.
  • With gaming advice, NPCs, devious traps, new magic items and a fully-detailed town (Saltmarsh), the DMG II helps keep your players on the edge of their seats.

Dragon Magic

$26.00 USD /
$30.00 CDN
    Dragon Magic
    Wield the Legendary Power of Dragons

  • Throughout history, dragons have displayed many grand and mysterious powers. Now, the secrets of these ancient talents are revealed at last! Learn to harness the magic, the vigor, the grandeur, and the pure destructive fire of dragonkind, and achieve a level of power undreamt of... until now.
  • This D&D supplement presents an unprecedented variety of new options for your character, including new prestige classes, feats, spells, psionic powers, invocations, soulmelds, magic items, companion spirits, and alternative class features, each one drawing on some element of draconic might. It presents a new standard class, the dragonfire adept, who combines a potent breath weapon with various magical invocations. It reveals many new ways to wield the magic of dragons, including draconic auras, dragonpacts, and draconic racial variants. For the DM, this book also provides dragon-themed adventure seeds and campaign ideas, magical locations to explore, and new options for making dragons more powerful and exciting.

Dragonmarked - Eberron Book

$26.00 USD /
$30.00 CDN
    Dragonmarked
  • A new supplement exploring a unique aspect of the Eberron world.
  • Dragonmarked offers an in-depth look at the power of dragonmarks and the thirteen dragonmarked houses of the Eberron world. It also provides exciting new options for players with dragonmarked characters, including roleplaying hooks, new feats, new prestige classes, and new spells.

Forgotten Realms - Dragons of Faerun book

$26.00 USD /
$30.00 CDN
    Dragons of Faerun
    The Forgotten Realms answer to the Draconomicon.
  • Dragons of Faerûn features an in-depth look at the dragons of Forgotten Realms.
  • Dungeon Masters are given information on adventuring in the Year of Rogue Dragons on specific dragons of Faerûn and how they may interact with or fight against the players.
  • They are given information on organizations that players can belong to or work against, like the evil Cult of the Dragon.
  • Also included is information on how to run a campaign that features the Year of Rogue Dragons, the one time every thousand years the dragons of Faerûn rampage across the continent.

D&D Dungeon Tiles

$10.00 USD /
$12.00 CDN
    D&D Dungeon Tiles
  • Your tabletop never looked better! These Dungeon Tiles are the first in a new series of dungeon-building aids for Dungeon Masters.
  • With D&D Miniatures and this pack of customizable dungeon grids, you can add a new dimension to your D&D adventures.
  • Easy to set up and infinitely expandable, this pack allows you to create the dungeons and adventures you want to play.
  • Future sets will allow players to create larger, more elaborate dungeons!
This pack contains six durable, double-sided, four color illustrated dungeon grids, featuring rooms, corridors, and passages of various sizes, plus doors, walls, and other terrain elements that you can use to make great D&D encounters that enhance your roleplaying game experience.

D&D Dungeon Tiles - Arcane Corridors

$10.00 USD /
$12.00 CDN
    D&D Dungeon Tiles 2: Arcane Corridors
  • Your tabletop never looked better! These Dungeon Tiles are the first in a new series of dungeon-building aids for Dungeon Masters.
  • With D&D Miniatures and this pack of customizable dungeon grids, you can add a new dimension to your D&D adventures.
  • Easy to set up and infinitely expandable, this pack allows you to create the dungeons and adventures you want to play.
  • Future sets will allow players to create larger, more elaborate dungeons!
This pack contains six durable, double-sided, four color illustrated dungeon grids, featuring rooms, corridors, and passages of various sizes, plus doors, walls, and other terrain elements that you can use to make great D&D encounters that enhance your roleplaying game experience.

D&D Dungeon Tiles - Hidden Crypts

$10.00 USD /
$12.00 CDN
    D&D Dungeon Tiles 3: Hidden Crypts
  • Your tabletop never looked better! These Dungeon Tiles are the first in a new series of dungeon-building aids for Dungeon Masters.
  • With D&D Miniatures and this pack of customizable dungeon grids, you can add a new dimension to your D&D adventures.
  • Easy to set up and infinitely expandable, this pack allows you to create the dungeons and adventures you want to play.
  • Future sets will allow players to create larger, more elaborate dungeons!
This pack contains six durable, double-sided, four color illustrated dungeon grids, featuring rooms, corridors, and passages of various sizes, plus doors, walls, and other terrain elements that you can use to make great D&D encounters that enhance your roleplaying game experience.

Dungeonscape

$26.00 USD /
$30.00 CDN
    Dungeonscape
  • This D&D supplement presents a refreshing new take on dungeon adventures. It shows Dungeon Masters how to inject excitement, innovation, and thrilling adventure into their dungeons.
  • New rules for encounter traps allow DMs to build deadly snares to catch the unwary.
  • For players, the journeyman class is a cunning wanderer, a jack-of-all-trades who can cope with anything the dungeon throws at him.
  • New equipment, feats, and prestige classes give adventurers the tools they need to survive the dark beneath the earth.

Expedition to Castle Ravenloft Adventure, Image 1

$30.50 USD /
$35.00 CDN
    Expedition to Castle Ravenloft
    The master of Ravenloft is having guests for dinner... and you are invited.
  • Expedition to Castle Ravenloft is a DUNGEONS & DRAGONS deluxe adventure that updates the original 1st Edition Ravenloft module, retaining the Gothic flavor and familiar elements while expanding and reimagining some of the locations to create a deeper, richer adventure experience.
  • This campaign arc adventure is designed for characters of levels 6-10 and features a new, easy-to-use combat encounter format. This book also presents new magic items, feats, and prestige classes for player characters.

Expedition to the Demonweb Pits Adventure, Image 1

$xx.xx USD /
$xx.xx CDN
    Expedition to the Demonweb Pits
  • Expedition to the Demonweb Pits is a D&D super-adventure for characters of levels 9-12.
  • Usable as a mini-campaign on its own, as a story arc in a Dungeon Master’s regular campaign, or as a series of small side adventures with a big payoff.
  • The structure is very flexible and eminently customizable. The adventure uses a new combat encounter format designed to make the DM’s job easier and to speed up play.
  • Heroes who become entangled in the adventure’s plot soon find themselves squaring off against the agents of Lolth and Graz’zt across several planes, including the Abyss.
  • Releases April, 2007

Eyes of the Lich Queen Adventure, Image 1

$xx.xx USD /
$xx.xx CDN
    Eyes of the Lich Queen
  • This super-adventure is for levels 5-10, involves dragons, the Blood of Vol, and a curse tied to the Draconic Prophecy.
  • Heroes searching for a mysterious artifact called the Dragon’s Eye fall victim to an ancient curse tied to the Draconic Prophecy. They must unravel the truth about the curse while fending off agents of Lady Vol and the dragons of Argonnessen, who want to destroy them and claim the Dragon’s Eye for themselves.
  • Eyes of the Lich Queen is an Eberron super-adventure for 5th-level characters and is designed to take them to 10th level. The adventure uses a new combat encounter format designed to make the Dungeon Master’s job easier and to speed up play.
  • NOT ACTUAL COVER SHOT
  • Releases April, 2007.

Faiths of Eberron

$26.00 USD /
$30.00 CDN
    Faiths of Eberron
    Many Faiths, Many Truths
  • In the world of Eberron, the reality of the gods depends on the belief of the followers. Contradictory truths might both be correct. Vague legend might be fact, and accepted fact only dogma. But to every worshiper, the divine presence manifests in miraculous magic, boons for the faithful, and undeniable holy power. In short, faith shapes reality.
  • This supplement presents detailed descriptions of the major religions of Eberron, including the rival pantheons of the Sovereign Host and the Dark Six, the young faith of the Silver Flame, and the shadowed Blood of Vol. You’ll also find intriguing details of lesser religions, such as the beliefs of the laconic warforged, the mad cults of the Dragon Below, and the various druid sects of the Eldeen Reaches. The Faiths of Eberron supplement also includes new feats, spells, prestige classes, and equipment to give more options to devout worshipers and sometime followers alike.

City of Peril

$12.50 USD /
$14.50 CDN
    Fantastic Locations: City of Peril
  • Fantastic Locations: City of Peril contains two beautifully illustrated, double-sided battle maps scaled for Dungeons & Dragons play
  • Also included: a sixteen-page booklet of encounters designed for varying levels of play and for use with the maps.
  • The battle maps feature fantastic terrain designed to create large, fluid encounters, key scenes, and exciting game sessions.
  • Rather than simple dungeon encounters, these maps evoke the epic struggles that campaign memories are made of.
  • Three of the maps also make ideal battlegrounds for D&D Miniatures game play.
  • Releases April, 2007

Dragondown Grotto

$12.50 USD /
$14.50 CDN
    Fantastic Locations: Dragondown Grotto
  • Fantastic Locations: Dragondown Grotto features two double-sided poster maps.
  • Three maps are suitable for RPG and skirmish use, while one is an RPG exclusive.
  • An accompanying 16-page adventure is suitable for any mid-level campaign.
  • Enemies include creatures from the War of the Dragon Queen miniatures expansion released in July 2006.
  • The two poster maps can be put together to form a dragon’s lair, while the reverse sides feature more fantastic locations that players can explore.

Fane of the Drow, Image 1

$12.50 USD /
$14.50 CDN
    Fantastic Locations: Fane of the Drow
  • Fantastic Locations: Fane of the Drow features two double-sided poster maps designed for roleplaying and miniatures skirmish play. An accompanying 16-page adventure can be dropped into any campaign.
  • Enemies consist of creatures from various D&D miniatures. Miniatures skirmish scenarios are included for additional play options, written to allow Dungeon Masters to seamlessly integrate D&D Miniatures into the adventure.
  • The two poster maps, which are scaled for tabletop play, can be put together to form the temple of the drow, while the reverse sides feature other fantastic dungeon locations players can explore.

Fields of Ruin

$12.50 USD /
$14.50 CDN
    Fantastic Locations: Fields of Ruin
  • Fantastic Locations: Fields of Ruin features two double-sided poster maps designed for roleplaying and miniatures skirmish play. An accompanying adventure can be dropped into any campaign.
  • Enemies consist of creatures from various D&D miniatures. Miniatures skirmish scenarios are included for additional play options, written to allow Dungeon Masters to seamlessly integrate D&D Miniatures into the adventure.

Frostfell Rift

$12.50 USD /
$14.50 CDN
    Fantastic Locations: Frostfell Rift
  • Fantastic Locations: Frostfell Rift provides two doublesided poster maps designed for use with D&D Miniatures, plus a 16-page black-and-white encounter booklet for use with RPG campaigns. The maps in this product showcase exciting planar environments, including the icy Frostfell Rift, while the encounter booklet illustrates how Dungeon Masters can use the maps again and again in their D&D roleplaying game campaigns.
  • This book releases December 12, 2006

Hordes of the Abyss: Fiendish Codex I

$26.00 USD /
$30.00 CDN
    Fiendish Codex I: Hordes of the Abyss
  • A comprehensive sourcebook covering the most dangerous (and popular) fiends in the Dungeons & Dragons cosmology: demons.
  • Provides detailed information about the powers, tactics, and organization of the forces of the Abyss -- both those covered in the Monster Manual and entirely new foes.
  • In addition, this book provides new rules, feats, tactics, spells, and equipment for characters who battle fiends.
  • Extensive story and campaign elements add dimension to playing or fighting creatures of this type.
  • Included is extensive information on the layers of the Abyss and the ruling demon lords, demonic possession, and how to use demons in a campaign.

Fiendish Codex II: Tyrants of the Nine Hells

$26.00 USD /
$30.00 CDN
    Fiendish Codex II: Tyrants of the Nine Hells
  • Through subtle plotting and brutal aggression, the forces of the Nine Hells seek to corrupt or dominate all who stand against them. These fiends, as ancient and terrible as any in the multiverse, forge armies out of the souls of the wicked and use them to enforce their iron rule. Can your adventurers stand against the might and tyranny of the Nine Hells?
  • This supplement for the D&D game presents the definitive treatise on devils and their malefic home. Along with information about the physiology, psychology, society, and schemes of the devils themselves, you’ll find feats, spells, items, and tactics commonly employed by these infernal creatures and those who oppose them. This book also provides detailed information on various devils, archdevils, and the layers of the Nine Hells.
  • This book releases December 12, 2006

Frostburn Book

$26.00 USD /
$32.50 CDN
    Frostburn:
    Mastering the Perils of Ice and Snow

  • A complete guide to playing D&D in the ice and snow.
  • This 4-color supplement begins a new series of releases that focus on how the environment can affect D&D gameplay in every capacity. Frostburn contains rules on how to adapt to hazardous cold-weather conditions, such as navigating terrain with snow and ice and surviving in bitter cold or harsh weather. There are expanded rules for environmental hazards and manipulation of cold weather elements, as well as new spells, feats, magic items, and prestige classes. New monsters associated with icy realms are included, as well as variants on current monsters. There is enough adventure material included for months of gameplay.

Hellspike Prison, Cover

$12.50 USD /
$14.50 CDN
    Hellspike Prison:
    Fantastic Locations

  • This adventure showcases the classic high fantasy for which the Forgotten Realms setting is known. Sons of Gruumsh features an epic quest to prevent war between the orcs of Thar and the cities of the Moonsea.
  • Though set in the Forgotten Realms, Dungeon Masters can place this adventure anywhere in the Realms, or easily adapt it for their own D&D campaigns.
  • This adventure features encounters written to facilitate the use of D&D Miniatures and is designed for 4th-level characters.

Iron Kingdoms: Character Guide

$36.75 USD /
$41.50 CDN
    Iron Kingdoms: Character Guide
     PIP401


Embark upon a journey into the realm of "Full Metal Fantasy," a land where battle-hardened characters gird themselves in scarred mail and metal and take up their saw-toothed blades and smoking forgelock pistols, where steamjacks belch ash and steam upon the battlefields and the cobbled streets of cities and strongholds, and where steam power is fused with arcane might.

This is the official Full Metal Fantasy, Volume One: Iron Kingdoms Character Guide. The information in the pages of this guide contains:
  • New and exciting character classes and prestige classes
  • Heaps of new skills, feats, spells, weapons, and gear.
  • Expansive details on magic and the intricacies of mechanika.
  • Twelve major human ethnic groups of western Immoren.
  • Details on the various races: elves, dwarves, goblins, ogrun, trollkin, and more!
  • The essentials on cosmology and religion.

Iron Kingdoms: Five Fingers
Iron Kingdoms: Five Fingers

$31.25 USD /
$36.00 CDN
    Iron Kingdoms: Five Fingers
     PIP404


Though it is a place of vibrant trade and rampant opportunity, it is also a haven for pirates, thieves, and dark cultists. One day you could be socializing with the political elite, and the next day you could be running for your life from enforcers demanding tribute. Five Fingers is an active port city filled with mystery, intrigue, and danger where an adventurer can make his fortune, build a criminal enterprise, or meet a dubious end.
Iron Kingdoms: Five Fingers Pullout Map
Within the pages of this 208 page hardback:
  • Chapters narrated by characters from the city, designed to give players a street-level look at this city
  • A full color fold-out map of the city
  • Rules applicable to any city campaign such as rooftop chases, neighborhood ratings, and guidelines for running a gang (or fighting one)
  • Three new prestige classes: the Agent, the Enforcer, and the Malefactor of Thamar
  • All manner of shops, mercenary companies, gambling halls, gangs, coves, and cults to discover, as well as nearly 200 NPCs to meet

Lost Empires of Faerun

$19.75 USD /
$24.50 CDN
    Lost Empires of Faerun:
    Forgotten Realms Supplement

  • A sourcebook unearthing the ruins and secrets of the fallen empires of the Forgotten Realms campaign setting.
  • For the first time, the secrets of past empires of the Forgotten Realms world are chronicled in one comprehensive sourcebook. For players, this book contains new options for characters wishing to delve into ancient ruins, including new feats, prestige classes, magic, and equipment. For Dungeon Masters, this book contains new material associated with ruins, including rules for how to build and sustain a ruin-based campaign, more than a dozen detailed adventure sites with maps, and new monsters and artifacts.

Magic Item Compendium

$29.50 USD /
$34.00 CDN
    Magic Item Compendium
  • This supplement for the Dungeons & Dragons game presents over 500 new magic items, including affordable items that no adventurer should be without, as well as more than 750 of the best magic items from previously published D&D game supplements and campaign settings, Dragon magazine articles, and articles posted on the Wizards of the Coast website.
  • Each magic item is presented and catalogued in a new, easy-to-reference format that includes a read-aloud text description of the item.
  • Releases March, 2007

D&D Miniatures Handbook

$27.00 USD /
$32.50 CDN
    Miniatures Handbook
  • This book provides new rules and material for D&D roleplaying and miniatures (both skirmishes and mass battles), including new base classes, prestige classes, feats, monster, spells and magic items.

Monsters Manual 4

$29.50 USD /
$34.00 CDN
    Monsters Manual IV
  • An indispensable resource containing new monsters suitable for any Dungeons & Dragons game.
  • Monster Manual IV is the most recent volume in the bestselling Monster Manual line. Sure to be popular with both Dungeon Masters and players, this supplement to the D&D game provides descriptions for a vast array of new creatures.
  • Each monster is illustrated and features a new stat block format that facilitates faster gameplay.
  • In addition, the book includes sample encounters, pregenerated treasure hoards, and sidebars on how to incorporate the creatures in a Forgotten Realms or Eberron campaign.
  • This product is tied to 2006’s Year of Dragons theme, which is a key marketing platform across the D&D RPG, novels, and miniatures brands.

Monsters Manual Special Edition

$74.00 USD /
$85.00 CDN
    Monsters Manual, Special Edition
  • The Special Edition Monster Manual is a deluxe leatherbound edition of the Monster Manual that every Dungeons & Dragons player and Dungeon Master can appreciate. It completes the special edition set of the three D&D core rulebooks, following up on the leatherbound releases of the Special Edition Dungeon Master’s Guide and Special Edition Player’s Handbook. This release includes official errata incorporated throughout the edition.

Forgotten Realms - Mysteries of the Moonsea

$21.95 USD /
$26.35 CDN
    Mysteries of the Moonsea
  • Offers an in-depth look at one of the most important regions of the Forgotten Realms.
  • The Moonsea region is full of wealth and peril. It is home to the nefarious Zhentil Keep, the merchant city of Melvaunt, and the mysterious Irongfang Keep.
  • Mysteries of the Moonsea includes:
    • a history of the region
    • detailed information on the major towns and adventure locations
    • the important figures and groups that operate in and around the Moonsea
    • new spells and monsters specific to the area
    • tips for Dungeon Masters on running a campaign set in the region.

D&D Player's Handbook II

$25.75 USD /
$31.00 CDN
    Players Handbook II
  • The Player’s Handbook 2 builds upon existing materials in the Player’s Handbook. This is the first direct followup to the best-selling and most used D&D rulebook.
  • Specifically designed to expand the options available for players by both providing new material and increasing the uses for existing rules.
  • Included are chapters on character race, background, classes, feats, spells, character creation, and character advancement.
  • New rules include racial affiliations that make race matter as a character advances in level, new character classes and alternate class features for existing classes, new feats, tools for rapid character creation, and additional organization and teamwork benefits -- an option first introduced in Dungeon Master’s Guide II and Heroes of Battle.

Races of the Dragon

$26.00 USD /
$29.95 CDN
    Races of the Dragon
  • Races of the Dragon provides D&D players and Dungeon Masters with an in-depth look at races descended from or related to dragons.
  • In addition to exploring the fan-favorite kobold race, Races of the Dragon introduces two new races, dragonborn and spellscales, and provides information on half-dragons.
  • The dragonborn are a transitive race, an exciting new concept that allows players to transform from their initial race into a new one.
  • This book also includes a wealth of cultural information and new prestige classes, feats, equipment, spells, and magic items.

Races of Stone

$19.25 USD /
$24.00 CDN
    Races of Stone
  • A new D&D sourcebook detailing various mountain-dwelling races.
  • Races of Stone provides Dungeons & Dragons® players with an in-depth look at races that live on, under, or around mountains in the D&D world. There is extensive information on the classic races of gnomes and dwarves, including new rules, information for interaction, new spells, and new magic items attuned to each race. In addition, there are new races, over 20 new prestige classes, over 40 new feats, new equipment, and new magic items.

Red Hand of Doom Adventure Module

$20.00 USD /
$23.00 CDN
    The Red Hand of Doom
  • An exciting super-adventure that pits heroes against an army bent on domination.
  • Rampaging hobgoblins and their allies threaten to destroy the realm and all who stand before them. Characters who dare confront the horde soon discover that these particular hobgoblins worship Tiamat, the evil queen of dragons, and eventually come face-to-face with her draconic minions.
  • This 128-page adventure features a new format easily used by Dungeon Masters. The Red Hand of Doom includes encounters designed for use with the D&D miniatures game.

Sandstorm

$26.00 USD /
$32.50 CDN
    Sandstorm:
    An Environment Series Supplement

  • A complete guide to playing D&D in arid wastelands.
  • This beautifully illustrated supplement continues a series of releases that focus on how the environment can affect D&D gameplay in every capacity. Sandstorm contains rules on how to adapt to hazardous hot and arid weather conditions, such as navigating desert terrain and surviving in fierce heat or harsh weather. There are expanded rules for environmental hazards and manipulation of hot weather elements, as well as new spells, feats, magic items, and prestige classes. New monsters associated with deserts and wastelands are included, as well as variants on current monsters. Sandstorm provides enough adventure material included for months of gameplay.

Scourge of the Howling Horde Adventure Module

$13.00 USD /
$15.00 CDN
    Scourge of the Howling Horde
    Take Your First Steps On the Road to Adventure
  • Goblins set upon the quiet town of Barrow’s Edge, and the community cries out for heroes to save them. What has turned the secretive and reclusive goblins into bloodthirsty raiders? Who is the mysterious new leader of the tribe? The truth lies deep within the Howling Caves....
  • Scourge of the Howling Horde is a stand-alone adventure designed for a group of 1st-level characters. Perfect for new players or seasoned players, it features an easy-to-use encounter format and includes useful DM advice for beginning and experienced Dungeon Masters.

Secrets of Sarlona.jpg

$26.00 USD /
$30.00 CDN
    Secrets of Sarlona
  • Secrets of Sarlona explores the continent of Sarlona for the first time. It gives players and Dungeon Masters their first real glimpse inside the empire of Riedra, home of the Inspired and the kalashtar. It also explores the mysteries of Adar, a nation isolated from the rest of the world, and never-before seen locations. Secrets of Sarlona also presents new options (feats, prestige classes, spells, and magic items) available to Sarlonan characters and characters with psionics.

Secrets of Xen'drik Eberron Expansion

$23.50 USD /
$27.00 CDN
    Secrets of Xen'drik
  • A sourcebook for play and exploration across the mysterious Eberron continent of Xen’drik.
  • Secrets of Xen’drik offers the first in-depth look at the lost continent of Xen’drik, the adventure-rich, ruin-laden, unknown land to the south of Khorvaire.
  • A chapter is devoted to the cosmopolitan trade city of Stormreach, base camp of most adventures into Xen’drik.
  • Also included are specific locations of interest, new information on the secretive drow of Xen’drik, adventure seeds, and encounters that DMs can drop into their games.
  • Secrets of Xen’drik includes new equipment, spells, magic items, monsters, and prestige classes as well.

Serenity Roleplaying Game

$31.00 USD /
$36.00 CDN
    Serenity Roleplaying Game

The Serenity Roleplaying Game lets you re-create the action of the 'Verse, the unique and exciting science fiction setting created by writer/director Joss Whedon. Everything you need to get started is in this book. Add dice, friends, and your imagination. Fly a ship out into the Black, take jobs as they come, and make sure you get paid!

  • A self-contained roleplaying game. All the rules are provided for both players and Game Masters!
  • Full character creation rules, plus fifteen sample characters, including the crew of Serenity.
  • Complete details on spaceships, guns, and technology.
  • Emphasis on story, action, and character development, with easy-to-learn rules.
  • Game details, descriptions of the characters, and settings from the film!

Serenity Out in the Black

$21.75 USD /
$25.00 CDN
    Serenity Out in the Black

Out in the Black is an adventure for the Serenity Role Playing Game. Authors Tracy Hickman & Laura Hickman drew on the actual history, tales, and legends of a real silver mining town in the America West - told to Tracy by his father and grandparents from when he was a child - as the foundation for many of the events and locations in this new adventure set in Joss Whedon's incredible 'Verse.

This book includes:
  • Maps based on the actual maps of the original town and mine.
  • Separate "Frisco" town section for use of the town as a campaign setting beyond the adventure.
  • Extensive footnotes regarding the historical sources for game events.

The Shattered Gates of Slaughtergarde

$20.00 USD /
$24.00 CDN
    The Shattered Gates of Slaughtergarde
  • Centuries ago, forces of good and evil collided in a titanic battle at the mountain fortress of Slaughtergarde. Armies of men, angels, elves, and dwarves fought and defeated a rampaging demon horde, banished its demon prince, and tore Slaughtergarde apart, hurling it back into the Abyss. However, the destruction of Slaughtergarde was incomplete. Parts of the fortress were embedded underneath the Valley of Obelisks, buried for all time. Now, malign forces have found Slaughtergarde’s dark chambers, and they toil ceaselessly to restore the magic gates that will reconnect Slaughtergarde to the Abyss. If they aren’t stopped, a new demon horde may emerge from the shattered fortress to rampage across the world.
  • This adventure is designed for characters of levels 2-7 and includes a 64-page adventure book, a 64-page campaign book, a 16-page players’ book, an 8-page illustration booklet, and a double-sided battle map designed for use with official D&D Miniatures.
  • This book releases December 12, 2006

Sons of Gruumsh, Cover
Sons of Gruumsh, Back Cover

$26.00 USD /
$30.00 CDN
    Sons of Gruumsh:
    A Forgotten Realms Adventure

  • This adventure showcases the classic high fantasy for which the Forgotten Realms setting is known. Sons of Gruumsh features an epic quest to prevent war between the orcs of Thar and the cities of the Moonsea.
  • Though set in the Forgotten Realms, Dungeon Masters can place this adventure anywhere in the Realms, or easily adapt it for their own D&D campaigns.
  • This adventure features encounters written to facilitate the use of D&D Miniatures and is designed for 4th-level characters.

Twilight Tomb

$7.50 USD /
$8.75 CDN
    Twilight Tomb
    Forgotten Realms Adventure - Stand Against the Coming Night!

  • Shadows in the forest deepen as an oracle among the Yuirwood’s half-elf inhabitants foretells the reemergence of the Duskwalker, an ancient and corrupt star elf wizard. Missing travelers and lost goods all point to a circle of standing stones within the forest. Perhaps, like its counterparts elsewhere in the Yuirwood, this stone henge allows for travel to another place - but where? And what growing darkness awaits those bold enough to find out?
  • The Twilight Tomb is a stand-alone DUNGEONS & DRAGONS adventure designed to take four 3rd-level characters from the sun-dappled paths of the Yuirwood into a realm created by a bygone betrayal. Although the adventure is set in the Aglarond region of Faerûn, it can easily be placed in any D&D campaign.

Underdark

$26.00 USD /
$30.00 CDN
    Underdark:
    Forgotten Realms Supplement

  • Descend into the darkest reaches of the Realms.
  • The ebon depths of the Underdark have spawned more fables and fears than any other region of Faerun. In this lightless world, the hazards of its unforgiving wilderness are exceeded only by the perils found within the communities of races such as the aboleths, illithids, duergar, and drow. Explore the labyrinthine tunnels and endless caverns of the Realms Below to encounter denizens and dangers of one the most intriguing inhospitable regions in the Forgotten Realms campaign setting.

WARMACHINE Prime - Remix

$22.00 USD /
$25.00 CDN
(softcover)
$35.00 USD /
$40.00 CDN
(hardcover)
    WARMACHINE Prime - Remix
     PIP1009 (s/c), PIP1010 (h/c)


Privateer Press presents your TOTAL rules authority for WARMACHINE. Now featuring shell-shocking full color, the award-winning game of steam-powered miniatures combat is tuned up, rearmed, and ready to turn your tabletop into an arena of destruction. Combining and updating all the basic game rules from the original Prime and the Escalation, Apotheosis, and Superiority expansions with a comprehensive errata and clarifications appendix, WARMACHINE: Prime Remix is your single, undisputed gaming resource for high octane, metal-on-metal action. Experience WARMACHINE like never before with brilliant new artwork, a Formula P3 painting guide, and new fiction about your favorite characters and factions.

Haven't experienced the pulse-pounding action of the Iron Kingdoms battlefield yet? WARMACHINE: Prime Remix is your perfect opportunity to plunge into the maelstrom!

Whether you are a veteran commander or a fresh recruit, WARMACHINE: Prime Remix has everything you need to wage war in the world of full metal fantasy.

Available in January, 2007

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