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Shuluth, Archvillain
(War Drums Set)

All pictures © Wizards of the Coast (WotC)


Lawful Evil Faction
LE
Shuluth, Archvillain
59
Points
LEVEL
10
SPEED
6
AC
19
HP
65
MELEE ATTACK
+11/+11 (10 Magic/10)

TYPE
Aberration (Mind-Flayer)

COMMANDER 5
Disorienting Presence (Each active enemy that activates within 6 squares must move at least 1 square at the start of its turn; DC 16)

SPECIAL ABILITIES
Brain Sucker
Mind Blast
Rend +15
Resounding Blow

SPELLS
5th - Halt Mind

38/60Rare ° Dungeons & Dragons ° © Wizards
Lawful Evil Faction
LE
Shuluth, Archvillain
EPIC
208
Points
LEVEL
13
SPEED
6
AC
25
HP
200
MELEE ATTACK
+21/+21 (20 Magic/10)

TYPE
Aberration (Mind-Flayer)

COMMANDER 5
Disorienting Presence (Each active enemy that activates within 6 squares must move at least 1 square at the start of its turn; DC 16)

SPECIAL ABILITIES
Brain Sucker
Mind Blast
Rend +15
Resounding Blow
Spell Resistance

SPELLS
5th - Halt Mind

38/60Rare ° Dungeons & Dragons ° © Wizards
Shuluth, Archvillain

Description:

Mind flayers (also called illithids) are so insidious, diabolical, and powerful that all denizens of the underdark fear them. They bend others to their will and shatter enemies' minds. A mind flayer is a strange creature, standing some 6 feet tall, that is humanoid ony in the most general terms. Its flesh is rubbery and mauve, glistening with chill slime. The creature's head looks rather like a four-tentacled octopus, made all the more horrible by a pair of bloated, white eyes. Its mouth, a revolting thing like a lamprey's maw, constantly drips an oily slime when its not siphoning out the brains of living prey.This Mind Flayer differs from the one in the Harbinger set in that he doesn't have a Commander Rating, but he does have an additional Special Ability.

Reference: 3E Monster Manual, Pg. 136



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